Simple Visual Novel Example
This example demonstrates the core functionalities of Argode by presenting a basic visual novel story. It covers character definitions, dialogue, background changes, character display, choice menus, and basic flow control.
Features Demonstrated
- Character Definitions: Defining characters with names and colors.
- Dialogue System: Displaying character dialogue and narrator text.
- Background Management: Changing scenes with transitions.
- Character Display: Showing and hiding characters with expressions and positions.
- Choice Menus: Presenting player choices that lead to branching paths.
- Flow Control: Using
jumpto navigate between story sections.
Project Structure
To run this example, you would typically have:
ArgodeSystemset up as an Autoload.- A main Godot scene (e.g.,
Main.tscn) that initializes Argode and starts the script. - The RGD script file for this example (e.g.,
scenarios/simple_vn.rgd). - Necessary assets (images for backgrounds and characters).
Code Example: scenarios/simple_vn.rgd
# --- Definitions (can be in a separate definitions file) ---
character narrator "Narrator" color=#ffffff
character alice "Alice" color=#ff69b4
character bob "Bob" color=#87ceeb
image bg forest_day "res://assets/images/backgrounds/forest_day.png"
image bg forest_night "res://assets/images/backgrounds/forest_night.png"
# Assuming character sprites exist at these paths
image char alice_normal "res://assets/images/characters/alice_normal.png"
image char alice_happy "res://assets/images/characters/alice_happy.png"
image char bob_normal "res://assets/images/characters/bob_normal.png"
# --- Story Start ---
label start:
narrator "Welcome to the Simple Visual Novel Example!"
narrator "This story will demonstrate basic Argode features."
# Change background scene
scene forest_day with fade
# Show a character
show alice_normal at center with dissolve
alice "Hello there! I'm Alice."
alice "It's a beautiful day in the forest, isn't it?"
# Present a choice menu
menu:
"Explore the forest":
jump explore_forest
"Talk to Alice more":
jump talk_to_alice
"End the story":
jump end_story
# --- Branch: Explore Forest ---
label explore_forest:
narrator "You decide to explore the forest."
hide alice_normal with fade
scene forest_night with dissolve
narrator "As night falls, you encounter someone new..."
show bob_normal at left with fade
bob "Greetings, traveler. Lost, are we?"
menu:
"Ask for help":
jump ask_for_help
"Run away":
jump run_away
# --- Branch: Talk to Alice ---
label talk_to_alice:
alice "What would you like to talk about?"
menu:
"Ask about the world":
alice "This world is full of wonders!"
jump continue_alice_talk
"Ask about her day":
alice "My day has been lovely, thank you!"
jump continue_alice_talk
label continue_alice_talk:
alice "Is there anything else?"
menu:
"Ask about Bob":
alice "Bob? Oh, he's a good friend. You might meet him later."
jump end_story # For simplicity, jump to end
"Say goodbye":
jump end_story
# --- Sub-branches from Explore Forest ---
label ask_for_help:
bob "Of course. Follow me, I know a safe path."
narrator "You follow Bob, feeling a sense of relief."
jump end_story
label run_away:
narrator "You turn and run, leaving Bob behind."
hide bob_normal with fade
narrator "You eventually find your way out, but wonder what you missed."
jump end_story
# --- End of Story ---
label end_story:
hide alice_normal with dissolve
hide bob_normal with dissolve
scene black with fade # Assuming 'black' is a defined black background
narrator "Thank you for playing the Simple Visual Novel Example!"
narrator "Feel free to modify this script and explore Argode's features."
# End of script
How to Run This Example
- Ensure Argode is installed and
ArgodeSystemis set up as an Autoload in your Godot project. - Create the
scenariosfolder in your project root if it doesn't exist. - Save the RGD script above as
scenarios/simple_vn.rgdin your project. - Prepare Assets: Create placeholder image files for
res://assets/images/backgrounds/forest_day.png,forest_night.png,res://assets/images/characters/alice_normal.png,alice_happy.png,bob_normal.png, and a black background image (e.g.,res://assets/images/backgrounds/black.png). These can be simple colored rectangles for testing. -
Create a Main Scene: Create a new Godot scene (e.g.,
Main.tscn) with aControlnode as its root. Attach a script to thisControlnode:6. Set Main Scene: In# Main.gd extends Control func _ready(): if ArgodeSystem: # Start the simple visual novel script ArgodeSystem.start_script("res://scenarios/simple_vn.rgd", "start") else: print("ArgodeSystem not found! Make sure it's in autoload.")Project → Project Settings → Application → Run, set yourMain.tscnas the Main Scene. 7. Run: PressF5to run your project and experience the simple visual novel.
Next Steps
- Modify the
simple_vn.rgdscript to change dialogue, add more choices, or introduce new characters. - Explore other Argode commands and features mentioned in the documentation.
- Learn how to create your own Custom Commands for unique effects.
This example provides a solid foundation for building more complex and engaging visual novels with Argode.